OC4 | VR for Good
The Case for Supporting Social Causes Through Transformative Experiences
VR for Good lets people learn about, understand, and experience things that they've never been exposed to before. Our program strives to push VR to new artistic heights while providing a safe space to explore controversial and timely issues. Not only does this help developers find opportunities for work while supporting nonprofits, it also gives the broader public more reasons to dive into VR. Learn how the industry is giving back and how gamification can be successfully applied in fields beyond entertainment to connect people and transform lives for the better.
Speaker: Paula Cuneo, Oculus
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